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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: New Press Release!
- Date: 26 Mar 1996 13:20:20 +0100
- Organization: dis-
- Message-ID: <4j8ne4$9t8@serpens.rhein.de>
- References: <2063.6658T653T1128@ling.unipi.it> <DovF1H.BLy@cix.compulink.co.uk>
- NNTP-Posting-Host: serpens.rhein.de
-
- jralph@cix.compulink.co.uk ("Jolyon Ralph") writes:
-
- >Without standardization you're limited to the lowest common denominator,
-
- No. You are limited to the level of abstraction that the software
- provides.
-
- >which will bring EXACTLY the same problems that PC games programmers have
- >had trying to support umpteen SVGA 'standards'.
-
- That's because there was no suitable system software that supported
- that umpteen SVGA "standards". Now there is and it is even targeting
- games (i.e. the DirectX API).
-
- >For OS legal applications I'd agree with you totally, let the user choose
- >which card suits their needs, but for games we really need something
- >(even if it's relatively cheap) fitted as standard.
-
- The standard needs to exist for any kind of software, but it is no
- hardware standard (at least not a strict one) but a software standard.
-
- Regards,
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-